Building Games in SC#: Mahjong solitaire
12 passed1 failed |
92.3% |
IN3 159 990
OUT73 409 |
| ✓ |
MahjongThe model builds a Mahjong solitaire game played with the mouse from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.1 AI query
44 tool calls |
Passed |
IN3 159 990
OUT73 409 |
| ✓ |
Hidden_AvailablePairsavailablePairs counts the faces with two free tiles; with none left the game shows NO MOVES until a pair opens up.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_FreeTilesOnly free tiles can be selected: tiles with a tile on them or with both sides closed ignore clicks.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_NewGameAfter AppInit the layout lists match the task, every face is on exactly two tiles, nothing is removed or selected, and the start has a pair to remove.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_NewGameWithEnterEnter starts a new game at any time; a click in the same frame does nothing.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_PickinghoverTile is the tile under the mouse from the highest layer, with the rectangle edges exactly as in the task.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_RemoveAPairClicking a second free tile with the same face removes the pair and records it in history.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| × |
Hidden_ScreenFacesDifferent faces look different in the tiles' middle areas, and the same face looks the same.0 AI queries
0 tool callsHiddenTestAssertion expression evaluated to false: signatures[a] != signatures[b]
Context: faces 29 (tile 39) and 30 (tile 40) look the same
Values:
signatures[a] = 577970710671
signatures[b] = 577970710671 (line 1240) |
Failed |
IN0
OUT0 |
| ✓ |
Hidden_ScreenRemovedTilesA removed pair disappears from the screen: what is left there does not depend on the removed tiles' face, and undo draws them again.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_ScreenSelectionAndHoverThe selected tile and a free tile under the mouse look different; a tile that is not free does not react to the mouse.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_SelectionA click on a free tile with another face moves the selection; clicks on blocked tiles or outside the pile keep it.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_UndoU puts back the last removed pair and clears the selection; with an empty history it only clears the selection.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |
| ✓ |
Hidden_WinningRemoving the last pair wins; U after the win puts that pair back.0 AI queries
0 tool callsHiddenTest |
Passed |
IN0
OUT0 |