Level
Unknown / other
0 / 17
0.0%
passed1 AI query
0 tool calls
IN0
OUT0
Benchmark summary
The model builds a Battle City-like tank battle game in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.
Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.
| Benchmark items | |||
|---|---|---|---|
| Script / test | Status | Tokens | |
Building Games in SC#: Battle City-like tank battle
17 failed |
0.0% |
IN0 OUT0 | |
| × | BattleCityThe model builds a Battle City tank game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.1 AI query
0 tool calls Assertion expression evaluated to false: app.Built
Context: AI: AiRunner request failed with HTTP 404 (NotFound).
App: none handed in (end: AI error: AiRunner request failed with HTTP 404 (NotFound).)
Work: 1 AI calls (0 model rounds with tool calls), 0 whole-file writes, 0 edits (0 lines), 0 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 0 reminders to hand in
Values:
app.Built = false |
Failed | IN0 OUT0 |
| × | Hidden_BaseAndRestartA bullet that reaches the base ends the game; the game stops, and Enter starts a new one.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_BulletsAndWallsA bullet destroys the first brick in its way and stops; steel stops it; water and trees let it pass.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_EnemiesEnemies appear on the spawn cells, at most 4 at once and 20 in all; they step every 8 frames onto passable cells only, and they shoot.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_EnemiesStayOffWaterAn enemy never drives onto water or steel: shut in by them, it stays on its cell.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_EnemyBulletsEnemy bullets destroy bricks and pass through enemy tanks, but do not destroy steel.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_FiringSpace fires one bullet from the center of the tank; it flies 4 px per frame and a second Space does nothing while it flies.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_HittingEnemiesA bullet destroys an enemy tank and gives 100 points.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_InitialStateAfter AppInit the board is the given map, and the player, the counters and the lists have their starting values.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_PlayerHitAn enemy bullet that reaches the player costs a life and sends the tank back to its start with a 90 frame shield; the helmet protects; the last life ends the game.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_PlayerMovesThe tank moves one cell when an arrow key is held, waits 4 frames before the next move, and only turns when the way is blocked.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_PowerUpsThe grenade removes all enemies on the board without score; the helmet gives a 300 frame shield; stars stop at 2.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_PowerUpsAppearAt least one power-up appears for every 7 enemies destroyed by bullets, on an empty cell.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_ScreenThe screen shows the board cells, the tanks, a bullet, a power-up and the texts; trees cover tanks.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_StarsStars make the player's bullets faster, and with 2 stars they destroy steel.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_TimerThe timer freezes the enemies: they neither move nor shoot.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |
| × | Hidden_WinningWhen all enemies are destroyed and none are left to come, the game is won.0 AI queries
0 tool callsHiddenTest Not run: no app was handed in. |
Failed | IN0 OUT0 |