Building Games in SC#: Battle City-like tank battle
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BattleCityThe model builds a Battle City tank game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.4 AI queries
6 tool callsAssertion expression evaluated to false: app.Built
Context: AI: completed
App: not submitted; the last file version is graded (end: stopped: no tool call in 3 answers in a row)
Work: 4 AI calls (10 model rounds with tool calls), 1 whole-file writes, 1 edits (153 lines), 2 CheckApp calls, 2 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 3 reminders to hand in
Compile errors: (17,16) Expected ';' after the global variable declaration, found ','.
Values:
app.Built = false |
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Hidden_BaseAndRestartA bullet that reaches the base ends the game; the game stops, and Enter starts a new one.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_BulletsAndWallsA bullet destroys the first brick in its way and stops; steel stops it; water and trees let it pass.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_EnemiesEnemies appear on the spawn cells, at most 4 at once and 20 in all; they step every 8 frames onto passable cells only, and they shoot.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_EnemiesStayOffWaterAn enemy never drives onto water or steel: shut in by them, it stays on its cell.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_EnemyBulletsEnemy bullets destroy bricks and pass through enemy tanks, but do not destroy steel.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_FiringSpace fires one bullet from the center of the tank; it flies 4 px per frame and a second Space does nothing while it flies.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_HittingEnemiesA bullet destroys an enemy tank and gives 100 points.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_InitialStateAfter AppInit the board is the given map, and the player, the counters and the lists have their starting values.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PlayerHitAn enemy bullet that reaches the player costs a life and sends the tank back to its start with a 90 frame shield; the helmet protects; the last life ends the game.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PlayerMovesThe tank moves one cell when an arrow key is held, waits 4 frames before the next move, and only turns when the way is blocked.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PowerUpsThe grenade removes all enemies on the board without score; the helmet gives a 300 frame shield; stars stop at 2.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PowerUpsAppearAt least one power-up appears for every 7 enemies destroyed by bullets, on an empty cell.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ScreenThe screen shows the board cells, the tanks, a bullet, a power-up and the texts; trees cover tanks.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_StarsStars make the player's bullets faster, and with 2 stars they destroy steel.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_TimerThe timer freezes the enemies: they neither move nor shoot.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_WinningWhen all enemies are destroyed and none are left to come, the game is won.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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