Qwen 3.6 35B NVFP4 Instruct | Benchmark #247

Described in:Diamond Dash-like game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Diamond Dash-like game built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeInstruct

The model builds a Diamond Dash-like gem clicker (groups of 3 or more gems vanish, the rest fall) played with the mouse with a polished look in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 3/15 20.0% passed
3 passed12 failed15 total 4 AI queries 5 tool calls TOKENS IN410 138 TOKENS OUT19 806

Results by difficulty

1 group
Level Unknown / other
3 / 15 20.0%
passed
4 AI queries 5 tool calls IN410 138 OUT19 806

Results by category

1 group
Category Other
20.0% 3/15 passed
4 AI queries 5 tool calls TOKENS IN410 138 TOKENS OUT19 806

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Diamond Dash-like gem clicker 3 passed12 failed
20.0%
IN410 138 OUT19 806
✓
DiamondDashThe model builds a mouse game like Diamond Dash (click groups of 3 or more matching diamonds, they fall and refill, a 60-second round with combos) from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.4 AI queries 5 tool calls
Passed IN410 138 OUT19 806
×
Hidden_ClicksOutsideAndAtTheEdgesClicks outside the board do nothing; the board edges belong to the edge cells.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: score == 30 && grid[0] == 1 && grid[1] == 2 && grid[2] == 3 Context: pixel (40, 100) is cell (0, 0): score 0 Values: score = 0 grid[0] = 5 grid[1] = 5 grid[2] = 5 (line 447)
Failed IN0 OUT0
×
Hidden_ComboA hit within the combo time raises the combo (at most 5) and multiplies the score; after the time runs out the combo starts again at 1.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: combo == 3 && comboFrames == 60 && score == 90 Context: a hit in the combo time: combo 2, comboFrames 29, score 0 Values: combo = 2 comboFrames = 29 score = 0 (line 400)
Failed IN0 OUT0
×
Hidden_EffectsEndThe effects of a hit and of a miss end within a second: afterwards the still board looks exactly as before the miss.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: lockFrames == 29 && Hidden_GridText() == grid0 Context: a miss: lockFrames 0 Values: lockFrames = 0 grid0 = "12341234/34123412/12341234/34123412/12341234/34123412/12341234/34123412/55541234" (line 617)
Failed IN0 OUT0
×
Hidden_FallAndRefillOrderThe diamonds above a removed group keep their order, and columns are refilled from left to right, each from its lowest empty cell up.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_GridText() == Hidden_RowsText(expected) Context: grid 12341234/34123412/12341234/34123412/15555234/34153412/12341234/34123412/12341234, expected 15421234/32331412/14143234/32321412/14143234/34123412/12341234/34123412/12341234 (line 328)
Failed IN0 OUT0
×
Hidden_GroupsAreOrthogonalGroups connect only through left, right, up and down neighbors, and the whole group is removed however it winds.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_GridText() == before && score == 0 && lockFrames == 29 Context: a diagonal neighbor does not join the group: score 0, lockFrames 0 Values: before = "12541234/35123412/15341234/34123412/12341234/34123412/12341234/34123412/12341234" score = 0 lockFrames = 0 (line 299)
Failed IN0 OUT0
×
Hidden_HitRemovesAGroupA click on a group of 3 removes it, the diamonds above fall down and the new ones come from refill, bottom first.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_GridText() == Hidden_RowsText(expected) Context: grid 12341234/34123412/12341234/34123412/12341234/34123412/12541234/34553412/12341234, expected 12231234/34143412/12321234/34143412/12321234/34143412/12321234/34143412/12341234 (line 280)
Failed IN0 OUT0
×
Hidden_HoverHighlightThe mouse over a group of 3 or more highlights exactly the cells of that group; over a smaller group nothing changes on the board.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: inGroup ? hover[i] != still[i] : hover[i] == still[i] Context: cell (2, 3) of the group is not highlighted (line 589)
Failed IN0 OUT0
✓
Hidden_InitialStateAfter AppInit a full board of colors 1 to 5 is ready, the refill list is empty and the counters have their starting values.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_MissLocksClicksA click on a group of 1 or 2 is a miss: nothing is removed, the combo ends and clicks are ignored for the next 30 frames.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: lockFrames == 30 && combo == 0 && comboFrames == 0 && Hidden_GridText() == before && score == 0 Context: a miss on a single diamond: lockFrames 0, combo 3 Values: lockFrames = 0 combo = 3 comboFrames = 39 before = "12341234/34123412/12341234/34123412/12341234/34123412/12341554/34123452/12341234" score = 0 (line 369)
Failed IN0 OUT0
✓
Hidden_NewGameEnter starts a new game at any time, also after the time is up; a click in the same frame does nothing.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_OwnRefillWith an empty refill list the game picks the new colors itself, always from 1 to 5.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: score == before + 30 Context: round 0: the hit counts Values: score = 0 (line 535)
Failed IN0 OUT0
×
Hidden_ScoreBySizeThe score of a hit is 10 * n * (n - 2) for 3, 4 and a whole column of 9 diamonds.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: score == 80 Context: a square of four 5s gives 80: score 0 Values: score = 0 (line 344)
Failed IN0 OUT0
×
Hidden_ScreenShowsTheDiamondsWhen the board is still, the middle pixel of every cell shows its diamond's color: same color, same pixel; different colors, different pixels; also after a hit.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: grid[64] == 3 && grid[0] == 5 Context: the hit changed the grid Values: grid[64] = 5 grid[0] = 1 (line 563)
Failed IN0 OUT0
×
Hidden_TimeRunsOutThe time counts down once per frame and is shown in whole seconds rounded up; at 0 the round ends and clicks do nothing.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Frame.HasText("TIME UP") && Frame.HasText("FINAL SCORE 470") && Frame.HasText("TIME 0") Context: the end of the round on the screen (line 481)
Failed IN0 OUT0