Qwen 3.6 27B NVFP4 Instruct | Benchmark #219

Described in:Game menus and screen transitions built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Game menus and screen transitions built in SC# as an agent

ModelQwen 3.6 27B QuantizationNVFP4 ModeInstruct

The model builds a keyboard app with a main menu, options, high scores, a pause menu and a name entry around a small game in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 14/16 87.5% passed
14 passed1 failed1 broken16 total 1 AI query 9 tool calls TOKENS IN393 236 TOKENS OUT18 673

Results by difficulty

1 group
Level Unknown / other
14 / 16 87.5%
passed
1 AI query 9 tool calls IN393 236 OUT18 673

Results by category

1 group
Category Other
87.5% 14/16 passed
1 AI query 9 tool calls TOKENS IN393 236 TOKENS OUT18 673

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Game menus and screen transitions 14 passed1 failed1 broken
87.5%
IN393 236 OUT18 673
!
MenusAndScreensThe model builds an app with nested keyboard menus and screen transitions (around a small Snake game) from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.1 AI query 9 tool calls
Broken IN393 236 OUT18 673
×
Hidden_ControlsA direction takes a new key; a key used by another direction is rejected; Escape cancels; Reset to default is skipped while disabled.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: screen == 1 && selected == 1 Context: Escape returns to options on Controls: screen 1, selected 0 Values: screen = 1 selected = 0 (line 984)
Failed IN0 OUT0
✓
Hidden_DifficultyThe difficulty screen opens on the current difficulty; choosing one returns to options, and the game uses its speed.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_GameBasicsThe game steps every stepFrames frames, grows on food, and a game that ends with points opens the name entry.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_GameScreenThe game screen shows the snake, its head and the food on their cells.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_HighScoreListHigh scores stay sorted, a new equal score goes after the old one, only the best 5 stay, and a score below them is not entered.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_InitialStateAfter AppInit the main menu is open with Start selected, and the settings and high scores have their starting values.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_MainMenuNavigationUp and Down move the selection with wrap-around; Escape on the main menu does nothing.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_NameEntryThe name entry changes letters with Up and Down (with wrap-around) and moves with Left and Right; Enter saves the score.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_OptionsAndBackOptions opens with its first item selected; Escape and Back return to the main menu with Options selected.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_PauseAndResumeP opens the pause menu, nothing moves while paused, and Resume continues the game exactly where it was.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_PauseOptionsAndQuitOptions opened from the pause menu return to the pause menu; Quit to menu ends the game without a high score.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_QuitQuit shows GOODBYE and AppLoop returns false from then on.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_RemappedSteeringThe snake steers with the keys from controlKeys only.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_ResetConfirmationReset asks for confirmation with No selected; No keeps the scores, Yes deletes them and leaves only Back enabled.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_VolumeLeft and Right change the volume within 0 to 10 only while Volume is selected; Back returns to options.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0