Qwen 3.8 27B NVFP4 Instruct | Benchmark #183

Described in:Bubble shooter game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Bubble shooter game built in SC# as an agent

ModelQwen 3.8 27B QuantizationNVFP4 ModeInstruct

The model builds a bubble shooter game in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 7/18 38.9% passed
7 passed11 failed18 total 1 AI query 47 tool calls TOKENS IN2 117 303 TOKENS OUT21 578

Results by difficulty

1 group
Level Unknown / other
7 / 18 38.9%
passed
1 AI query 47 tool calls IN2 117 303 OUT21 578

Results by category

1 group
Category Other
38.9% 7/18 passed
1 AI query 47 tool calls TOKENS IN2 117 303 TOKENS OUT21 578

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Bubble shooter 7 passed11 failed
38.9%
IN2 117 303 OUT21 578
✓
PuzzleBobbleThe model builds a Puzzle Bobble game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.1 AI query 47 tool calls
Passed IN2 117 303 OUT21 578
✓
Hidden_AimingLeft and Right turn the launcher by 2 degrees per frame while held, within 15-165 degrees.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_AngledShotsShots at an angle reach the ceiling in the cell nearest to where they stop.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(0, hiddenCols[hiddenI]) == 0 && Hidden_Count() == 1 Context: angle 75: expected row 0, column 7, the field is (line 869)
Failed IN0 OUT0
×
Hidden_CeilingAndTiesA bubble that reaches the ceiling goes into the nearest empty cell; on a tie the smaller row, then the smaller column wins.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(0, 3) == 1 && Hidden_Count() == 2 Context: straight up into row 0, column 3 (tie with column 4): 0,7=4 (line 851)
Failed IN0 OUT0
×
Hidden_CeilingDropAfter every 8th shot that does not clear the field the ceiling drops by one row; the field moves down 14 pixels and the shots reach the new ceiling sooner.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(0, 0) == 2 && shotsSinceDrop == 0 && ceilingDrops == 1 Context: the 8th shot drops the ceiling: shots 0, drops 1, field 0,7=3 Values: shotsSinceDrop = 0 ceilingDrops = 1 (line 1029)
Failed IN0 OUT0
✓
Hidden_FallingAfter a pop, bubbles that no longer hang from row 0 fall for 20 points each; bubbles still connected to row 0 stay, whatever their color.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_GameOverWhen a bubble's center reaches y 192 the game is over; then only Enter works, and it starts a new game in a frame that does nothing else.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: angle == 90 && !shotActive Context: the Enter frame does nothing else: angle 92 Values: angle = 92 shotActive = false (line 1067)
Failed IN0 OUT0
×
Hidden_GameOverByBubbleA bubble that attaches in a row with center y 192 or more ends the game.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(11, 3) == 5 Context: the shot goes under the column into row 11: 0,3=1 1,3=3 2,3=1 3,3=3 4,3=1 5,3=3 6,3=1 7,3=3 8,3=1 9,3=3 10,3=1 (line 1079)
Failed IN0 OUT0
×
Hidden_HitBubblesA bubble that hits grid bubbles goes into the nearest empty cell.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(1, hiddenCols[hiddenI]) == 2 && Hidden_Count() == 9 Context: angle 75 under a full row 0: expected row 1, column 6, the field is 0,0=0 0,1=1 0,2=0 0,3=1 0,4=0 0,5=1 0,6=0 0,7=1 (line 944)
Failed IN0 OUT0
✓
Hidden_InitialStateAfter AppInit, level 1 is loaded from its map, the launcher points up and its two colors are on the field.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_LevelClearWhen the field is empty after a shot, the level is clear and the shot counter stays; Enter starts the next level and keeps the score.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: !levelClear && level == 1 && score == 30 && angle == 90 && shotsSinceDrop == 0 Context: level 2 starts, the score stays, the Enter frame does nothing else: level 1, score 30, angle 88 Values: level = 1 score = 30 angle = 88 levelClear = false shotsSinceDrop = 0 (line 1103)
Failed IN0 OUT0
✓
Hidden_NextColorThe next bubble always gets a color that is on the field when the shot starts.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_OddRowNeighborsNeighbors on odd rows are shifted: (1, 3) touches (2, 3) and (2, 4), and (3, 3) touches (2, 3) and (2, 4).0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(3, 3) == 0 && Hidden_At(2, 1) == 0 && Hidden_At(2, 2) == 0 && Hidden_Count() == 8 && score == 0 Context: (3, 3) does not touch (2, 2), so the red bubbles stay: 0,3=1 0,4=1 1,2=2 1,3=2 2,1=0 2,2=0 2,4=2, score 10 Values: score = 10 (line 995)
Failed IN0 OUT0
×
Hidden_PopThree or more connected bubbles of the shot's color pop for 10 points each; two stay.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(0, 3) == 0 && Hidden_At(1, 3) == 0 && Hidden_Count() == 3 && score == 0 Context: two red bubbles stay: 0,0=1, score 20 Values: score = 20 (line 956)
Failed IN0 OUT0
✓
Hidden_ScreenThe screen shows the field, the lowered ceiling, the deadline, the bubbles at their cells, the launcher, the next bubble, the aim and the texts.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_ShotSpace starts a shot from (160, 220) that moves 8 pixels per frame from the next frame on; the launcher colors move on, and Space does nothing while a bubble flies.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_StopDistanceA bubble stops next to a grid bubble only when it comes closer than 14 pixels; passing at 14-16 pixels does not stop it.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(0, 3) == 0 Context: angle 93 passes (2, 2) at about 15 pixels and reaches the ceiling: (line 921)
Failed IN0 OUT0
×
Hidden_WallBounceThe side walls reflect the bubble; the bubble stays between x = 104 and x = 216.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_At(0, hiddenCols[hiddenI]) == 0 && Hidden_Count() == 1 Context: angle 59: expected row 0, column 3, the field is (line 892)
Failed IN0 OUT0