Qwen 3.8 27B NVFP4 Instruct | Benchmark #165

Described in:2048 puzzle built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

2048 puzzle built in SC# as an agent

ModelQwen 3.8 27B QuantizationNVFP4 ModeInstruct

The model builds 2048, the sliding tile puzzle in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 11/11 100.0% passed
11 passed11 total 1 AI query 36 tool calls TOKENS IN1 504 642 TOKENS OUT14 020

Results by difficulty

1 group
Level Unknown / other
11 / 11 100.0%
passed
1 AI query 36 tool calls IN1 504 642 OUT14 020

Results by category

1 group
Category Other
100.0% 11/11 passed
1 AI query 36 tool calls TOKENS IN1 504 642 TOKENS OUT14 020

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: 2048 11 passed
100.0%
IN1 504 642 OUT14 020
✓
Game2048The model builds the game 2048 from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.1 AI query 36 tool calls
Passed IN1 504 642 OUT14 020
✓
Hidden_BestScoreThe best score follows the score and stays for the next game.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_GameOverWhen no move is left after a move, the game is over; arrows do nothing then, and Enter starts a new game and does nothing else in that frame.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_InitialStateAfter AppInit the grid has exactly two tiles (2 or 4) and the counters have their starting values.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_KeyPressesHolding an arrow makes one move; only a new press makes the next one. With two arrows at once, Left, Right, Up, Down is the order.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_ManyMovesEvery move that changes the grid gives the slide result plus exactly one new tile on a cell that was left empty.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_MoveLeftLeft slides and merges every row from the left, each tile merging at most once, and adds the merged values to the score.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_MoveRightUpDownRight, Up and Down slide and merge from their own side.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_NoChangeNoTileA move that changes nothing adds no tile, no move and no score.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_ScreenThe screen shows the board, the cells in the colors of their values, and the texts.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_WinningMaking a 2048 tile wins: the win screen ignores arrows until Enter, then the game goes on and does not show the win screen again.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0