Qwen 3.6 35B NVFP4 Thinking | Benchmark #132

Described in:Checkers game against the computer built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Checkers game against the computer built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeThinking

The model builds a checkers game against the computer in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 0/15 0.0% passed
0 passed15 failed15 total 6 AI queries 10 tool calls TOKENS IN870 201 TOKENS OUT66 634

Results by difficulty

1 group
Level Unknown / other
0 / 15 0.0%
passed
6 AI queries 10 tool calls IN870 201 OUT66 634

Results by category

1 group
Category Other
0.0% 0/15 passed
6 AI queries 10 tool calls TOKENS IN870 201 TOKENS OUT66 634

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Checkers 15 failed
0.0%
IN870 201 OUT66 634
×
CheckersThe model builds a checkers game with an arrow-key cursor against the computer from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.6 AI queries 10 tool calls
Assertion expression evaluated to false: app.Built Context: AI: completed App: not submitted; the last file version is graded (end: stopped: no tool call in 3 answers in a row) Work: 6 AI calls (16 model rounds with tool calls), 1 whole-file writes, 7 edits (1128 lines), 1 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 1 rejected submissions, 5 reminders to hand in Compile errors: (491,49) Expected '{' after the struct name. Structs are created with 'new Name { Field = value }', found '('. Values: app.Built = false
Failed IN870 201 OUT66 634
×
Hidden_ComputerMustCaptureThe computer always plays a legal complete turn, also when it must capture or continue a multi-jump.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ComputerPlaysLegallyIn a played game every turn of the computer is one of the legal complete turns.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_CursorMovesThe arrows move the cursor by one square and stop it at the edges of the board.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_DrawForty quiet turns in a row (only kings moved, nothing captured) end the game in a draw.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_GameOverAndRestartWhile the game is over only Enter works, and it starts a new game in a frame that does nothing else.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_InitialStateAfter AppInit the pieces stand on the dark squares of rows 0-2 and 5-7, and the cursor, the selection and the counters have their starting values.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_KingsKings move one square in all four directions and never fly over empty squares.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_MandatoryCaptureCaptures are mandatory: a piece that cannot capture cannot be selected while another one can; the jumped piece is removed.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_MultiJumpA man may capture backward, and a multi-jump must be continued with the same piece; Escape and other pieces are ignored meanwhile.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_PromotionA man that reaches the last row becomes a king; a promotion by a capture ends the turn.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ScreenThe screen shows the squares, the pieces, the kings, the selection, the cursor and the texts.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_SelectAndMoveSpace selects a movable piece and moves it to a legal square; then the computer plays its turn in the next frame.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_SelectionRulesOnly pieces with a legal step can be selected; an illegal target keeps the selection; Escape clears it.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_WinAndLoseThe side without pieces loses, and the side without a legal step loses.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0