Qwen 3.6 35B NVFP4 Thinking | Benchmark #130

Described in:Minesweeper-like game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Minesweeper-like game built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeThinking

The model builds a Minesweeper-like mine field puzzle in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 0/16 0.0% passed
0 passed16 failed16 total 7 AI queries 7 tool calls TOKENS IN622 263 TOKENS OUT86 293

Results by difficulty

1 group
Level Unknown / other
0 / 16 0.0%
passed
7 AI queries 7 tool calls IN622 263 OUT86 293

Results by category

1 group
Category Other
0.0% 0/16 passed
7 AI queries 7 tool calls TOKENS IN622 263 TOKENS OUT86 293

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Minesweeper-like mine field puzzle 16 failed
0.0%
IN622 263 OUT86 293
×
MinesweeperThe model builds a keyboard Minesweeper game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.7 AI queries 7 tool calls
Assertion expression evaluated to false: app.Built Context: AI: completed App: none handed in (end: stopped: no tool call in 3 answers in a row) Work: 7 AI calls (14 model rounds with tool calls), 0 whole-file writes, 0 edits (0 lines), 0 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 6 reminders to hand in Values: app.Built = false
Failed IN622 263 OUT86 293
×
Hidden_ChordSpace on a number with exactly that many flagged neighbors reveals its other neighbors; with fewer flags nothing happens.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_ChordWithAWrongFlagA chord with a wrong flag reveals a mine and loses the game; the neighbors are revealed in row order up to that mine.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_CursorMovesEach arrow press moves the cursor one cell, and the cursor stops at the edges.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_FirstRevealIsSafeThe first reveal places exactly 40 mines, none on the revealed cell or its neighbors, so it opens an empty area.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_FlagsF flags and unflags a hidden cell, does nothing on a revealed cell, and the counter shows 40 minus the flags, also below 0.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_FloodRevealAn empty cell opens the whole empty area up to the numbers around it, exactly by the reveal rule.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_FloodStopsAtFlagsFlagged cells are not opened by the flood, and they do not open anything.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_InitialStateAfter AppInit every cell is hidden, there are no mines yet, and the cursor, flags and timer have their starting values.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_LosingRevealing a mine loses the game: every mine is shown, the timer stops, and keys do nothing until Enter.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_RestartEnter starts a new game at any time; that frame does nothing else.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_RevealANumberRevealing a cell with a number opens only that cell; mines are not moved when a test placed them.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_ScreenAfterALossAfter a loss the screen shows the mines and the exploded one in its own color, and no cursor.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_ScreenShowsTheBoardThe screen shows hidden cells, revealed cells, a flag and the cursor at their places.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_TimerThe timer starts with the first reveal and counts frames; the screen shows whole seconds.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_WinningRevealing the last cell without a mine wins: the mines get flags, the counter shows 0 and the timer stops.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0