Building Games in SC#: Game menus and screen transitions
15 failed1 broken |
0.0% |
IN217 166
OUT150 278 |
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MenusAndScreensThe model builds an app with nested keyboard menus and screen transitions (around a small Snake game) from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.1 AI query
5 tool callsAssertion expression evaluated to false: app.Built
Context: AI: AI output was marked broken by AiRunner. The response text is partial and must not be treated as a complete answer.
App: not submitted; the last file version is graded (end: AI error: AI output was marked broken by AiRunner. The response text is partial and must not be treated as a complete answer.)
Work: 1 AI calls (6 model rounds with tool calls), 1 whole-file writes, 4 edits (521 lines), 0 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 0 reminders to hand in
Compile errors: (100,11) Expected a variable name, found '['.
Values:
app.Built = false |
Broken |
IN217 166
OUT150 278 |
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Hidden_ControlsA direction takes a new key; a key used by another direction is rejected; Escape cancels; Reset to default is skipped while disabled.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_DifficultyThe difficulty screen opens on the current difficulty; choosing one returns to options, and the game uses its speed.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
Failed |
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Hidden_GameBasicsThe game steps every stepFrames frames, grows on food, and a game that ends with points opens the name entry.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
Failed |
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Hidden_GameScreenThe game screen shows the snake, its head and the food on their cells.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_HighScoreListHigh scores stay sorted, a new equal score goes after the old one, only the best 5 stay, and a score below them is not entered.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_InitialStateAfter AppInit the main menu is open with Start selected, and the settings and high scores have their starting values.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_MainMenuNavigationUp and Down move the selection with wrap-around; Escape on the main menu does nothing.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_NameEntryThe name entry changes letters with Up and Down (with wrap-around) and moves with Left and Right; Enter saves the score.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_OptionsAndBackOptions opens with its first item selected; Escape and Back return to the main menu with Options selected.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PauseAndResumeP opens the pause menu, nothing moves while paused, and Resume continues the game exactly where it was.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PauseOptionsAndQuitOptions opened from the pause menu return to the pause menu; Quit to menu ends the game without a high score.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_QuitQuit shows GOODBYE and AppLoop returns false from then on.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_RemappedSteeringThe snake steers with the keys from controlKeys only.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ResetConfirmationReset asks for confirmation with No selected; No keeps the scores, Yes deletes them and leaves only Back enabled.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_VolumeLeft and Right change the volume within 0 to 10 only while Volume is selected; Back returns to options.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
Failed |
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