Qwen 3.6 35B NVFP4 Instruct | Benchmark #125

Described in:Sokoban-like game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Sokoban-like game built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeInstruct

The model builds a Sokoban-like box pushing puzzle in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 0/15 0.0% passed
0 passed15 failed15 total 3 AI queries 0 tool calls TOKENS IN66 815 TOKENS OUT7 638

Results by difficulty

1 group
Level Unknown / other
0 / 15 0.0%
passed
3 AI queries 0 tool calls IN66 815 OUT7 638

Results by category

1 group
Category Other
0.0% 0/15 passed
3 AI queries 0 tool calls TOKENS IN66 815 TOKENS OUT7 638

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Sokoban-like box pushing puzzle 15 failed
0.0%
IN66 815 OUT7 638
×
SokobanThe model builds a Sokoban game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.3 AI queries 0 tool calls
Assertion expression evaluated to false: app.Built Context: AI: completed App: none handed in (end: stopped: no tool call in 3 answers in a row) Work: 3 AI calls (3 model rounds with tool calls), 0 whole-file writes, 0 edits (0 lines), 0 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 2 reminders to hand in Values: app.Built = false
Failed IN66 815 OUT7 638
×
Hidden_AllLevelsAfter the last level the game is complete; Enter starts a new game and the best results stay.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_BestResultsA better result replaces the best one, a worse one does not, and R after completing a level plays it again.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_BestTieBreakThe best result compares moves first and pushes only when the moves are equal.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_BoxOrderA pushed box keeps its place in the box lists.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_InitialStateAfter AppInit, level 1 is loaded from its map, the counters are 0 and no level has a best result.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_LevelCompleteWhen every box is on a goal, the level is complete: arrows and undo do nothing, the result becomes the best one, and the screen says LEVEL COMPLETE.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_NextLevelEnter after a completed level starts the next level, and the frame of Enter does nothing else.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_OneMovePerPressHolding an arrow longer moves the worker once: a move needs a new press.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_PushingPushing moves exactly one box; a box does not move into a wall or into another box, and then the worker stays.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_RestartR starts the level again with the counters at 0 and an empty undo history.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_ScreenThe screen shows the walls, the floor, the goals, the boxes in their two colors, the worker and the texts.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_UndoUndo takes back one move at a time, pushes included, down to the level start; then it does nothing.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_UndoSkipsBlockedMovesUndo does not count blocked moves, and after undo new moves can be undone too.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_WalkingAndWallsAn arrow moves the worker one cell per press and counts the move; walls stop the worker and are not counted.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0