Qwen 3.6 35B NVFP4 Thinking | Benchmark #124

Described in:Scorched Earth-like game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Scorched Earth-like game built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeThinking

The model builds a Scorched Earth-like turn-based artillery duel in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 12/12 100.0% passed
12 passed12 total 3 AI queries 47 tool calls TOKENS IN3 983 394 TOKENS OUT136 919

Results by difficulty

1 group
Level Unknown / other
12 / 12 100.0%
passed
3 AI queries 47 tool calls IN3 983 394 OUT136 919

Results by category

1 group
Category Other
100.0% 12/12 passed
3 AI queries 47 tool calls TOKENS IN3 983 394 TOKENS OUT136 919

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Scorched Earth-like artillery duel 12 passed
100.0%
IN3 983 394 OUT136 919
✓
ScorchedEarthThe model builds a Scorched Earth artillery game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.3 AI queries 47 tool calls
Passed IN3 983 394 OUT136 919
✓
Hidden_AimingLeft and Right change the player's angle by 1 per frame within 0 .. 180, Up and Down the power within 10 .. 100.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_BallisticsSpace fires the shell from the end of the turret; it does not move in that frame and then flies by gravity and wind exactly.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_ComputerTurnsComputer tanks fire within 60 frames of their turn, from their turret, within the angle and power limits; the wind changes by at most 3 per turn.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_CraterA shell that hits the terrain makes a crater by the exact rule, and the turn goes to the next tank.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_DamageAn explosion damages tanks by distance: (int)(m * (1 - distance / r)); the player's score grows by the damage to others.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_EdgesOfTheScreenA shell that leaves the screen at the side is gone without an explosion; above the top it keeps flying.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_FallingA tank whose ground is blown away falls onto the ground and loses half of the fall height.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_InitialStateAfter AppInit the terrain, the tanks and the counters have their starting values.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_LargeMissileA large missile makes a crater of radius 24 and costs ammunition; W switches the weapon only while there is ammunition.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_ScreenThe screen shows the terrain, the tanks, the shell and the texts.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
✓
Hidden_TurnsAndRoundEndTanks without hp die; the turn order skips dead tanks; the round ends when at most one tank is alive.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0