Qwen 3.6 35B NVFP4 Instruct | Benchmark #119

Described in:2048 puzzle built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

2048 puzzle built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeInstruct

The model builds 2048, the sliding tile puzzle in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 0/11 0.0% passed
0 passed11 failed11 total 4 AI queries 5 tool calls TOKENS IN340 531 TOKENS OUT28 962

Results by difficulty

1 group
Level Unknown / other
0 / 11 0.0%
passed
4 AI queries 5 tool calls IN340 531 OUT28 962

Results by category

1 group
Category Other
0.0% 0/11 passed
4 AI queries 5 tool calls TOKENS IN340 531 TOKENS OUT28 962

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: 2048 11 failed
0.0%
IN340 531 OUT28 962
×
Game2048The model builds the game 2048 from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.4 AI queries 5 tool calls
Assertion expression evaluated to false: app.Built Context: AI: completed App: not submitted; the last file version is graded (end: stopped: no tool call in 3 answers in a row) Work: 4 AI calls (9 model rounds with tool calls), 1 whole-file writes, 2 edits (109 lines), 2 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 3 reminders to hand in Compile errors: (208,48) Expected ')' to close the argument list, found 'int'. Values: app.Built = false
Failed IN340 531 OUT28 962
×
Hidden_BestScoreThe best score follows the score and stays for the next game.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_GameOverWhen no move is left after a move, the game is over; arrows do nothing then, and Enter starts a new game and does nothing else in that frame.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_InitialStateAfter AppInit the grid has exactly two tiles (2 or 4) and the counters have their starting values.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_KeyPressesHolding an arrow makes one move; only a new press makes the next one. With two arrows at once, Left, Right, Up, Down is the order.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ManyMovesEvery move that changes the grid gives the slide result plus exactly one new tile on a cell that was left empty.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_MoveLeftLeft slides and merges every row from the left, each tile merging at most once, and adds the merged values to the score.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_MoveRightUpDownRight, Up and Down slide and merge from their own side.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_NoChangeNoTileA move that changes nothing adds no tile, no move and no score.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ScreenThe screen shows the board, the cells in the colors of their values, and the texts.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_WinningMaking a 2048 tile wins: the win screen ignores arrows until Enter, then the game goes on and does not show the win screen again.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0