Building Games in SC#: Micro Machines-like toy car racing
13 failed1 broken |
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MicroMachinesThe model builds a Micro Machines style racing game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.1 AI query
3 tool callsAssertion expression evaluated to false: app.Built
Context: AI: AI output was marked broken by AiRunner. The response text is partial and must not be treated as a complete answer.
App: not submitted; the last file version is graded (end: AI error: AI output was marked broken by AiRunner. The response text is partial and must not be treated as a complete answer.)
Work: 1 AI calls (4 model rounds with tool calls), 1 whole-file writes, 0 edits (0 lines), 0 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 0 reminders to hand in
Compile errors: (33,16) Expected ';' after the global variable declaration, found ','.
Values:
app.Built = false |
Broken |
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OUT164 492 |
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Hidden_BarriersBarriers bounce the car: a head-on hit reverses and halves the speed, a hit at a slant slides along the barrier, and the car can always drive away.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_CameraThe camera follows the car and stops at the edges of the world.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ComputerCarsComputer cars stay on the road, move at most 3 px per frame, keep 12 px away from other cars, point where they move, and reach checkpoint 1 in time.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ComputerCarsAvoidThePlayerComputer cars do not drive into the player's car: a move never ends closer than 12 px to it.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_GripGrip: the sideways part of the velocity shrinks to 85 % per frame on road and to 95 % on sand.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_InitialStateAfter AppInit the track is the given map, and the cars, the counters and the camera have their starting values.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_LapsAndFinishA lap counts only when the car passes checkpoints 1, 2 and 3 in this order and then the start line; after 3 laps the race is over.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PositionThe position counts the computer cars ahead: more checkpoints, or the same number and nearer to the next checkpoint.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PushingDriving into a computer car pushes it by the player's velocity; the player's car stays and loses half of its speed.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ScreenShowsTheTrackThe screen shows the tiles, the start line and the cars as small turned rectangles, and the texts.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_SpeedLimitThe speed is limited to 3.5 on road and to 2 on sand.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_SteeringLeft and Right turn a moving car by 4 degrees per frame and keep the angle between 0 and 360; a car that stands still does not turn.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ThrottleUp adds 0.12 in the heading; Down multiplies the velocity by 0.9; without keys it is multiplied by 0.98.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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