Qwen 3.6 35B NVFP4 Thinking | Benchmark #112

Described in:Micro Machines-like game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Micro Machines-like game built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeThinking

The model builds a Micro Machines-like toy car racing game in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 0/14 0.0% passed
0 passed13 failed1 broken14 total 1 AI query 3 tool calls TOKENS IN115 249 TOKENS OUT164 492

Results by difficulty

1 group
Level Unknown / other
0 / 14 0.0%
passed
1 AI query 3 tool calls IN115 249 OUT164 492

Results by category

1 group
Category Other
0.0% 0/14 passed
1 AI query 3 tool calls TOKENS IN115 249 TOKENS OUT164 492

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Micro Machines-like toy car racing 13 failed1 broken
0.0%
IN115 249 OUT164 492
!
MicroMachinesThe model builds a Micro Machines style racing game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.1 AI query 3 tool calls
Assertion expression evaluated to false: app.Built Context: AI: AI output was marked broken by AiRunner. The response text is partial and must not be treated as a complete answer. App: not submitted; the last file version is graded (end: AI error: AI output was marked broken by AiRunner. The response text is partial and must not be treated as a complete answer.) Work: 1 AI calls (4 model rounds with tool calls), 1 whole-file writes, 0 edits (0 lines), 0 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 0 reminders to hand in Compile errors: (33,16) Expected ';' after the global variable declaration, found ','. Values: app.Built = false
Broken IN115 249 OUT164 492
×
Hidden_BarriersBarriers bounce the car: a head-on hit reverses and halves the speed, a hit at a slant slides along the barrier, and the car can always drive away.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_CameraThe camera follows the car and stops at the edges of the world.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ComputerCarsComputer cars stay on the road, move at most 3 px per frame, keep 12 px away from other cars, point where they move, and reach checkpoint 1 in time.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ComputerCarsAvoidThePlayerComputer cars do not drive into the player's car: a move never ends closer than 12 px to it.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_GripGrip: the sideways part of the velocity shrinks to 85 % per frame on road and to 95 % on sand.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_InitialStateAfter AppInit the track is the given map, and the cars, the counters and the camera have their starting values.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_LapsAndFinishA lap counts only when the car passes checkpoints 1, 2 and 3 in this order and then the start line; after 3 laps the race is over.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_PositionThe position counts the computer cars ahead: more checkpoints, or the same number and nearer to the next checkpoint.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_PushingDriving into a computer car pushes it by the player's velocity; the player's car stays and loses half of its speed.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ScreenShowsTheTrackThe screen shows the tiles, the start line and the cars as small turned rectangles, and the texts.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_SpeedLimitThe speed is limited to 3.5 on road and to 2 on sand.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_SteeringLeft and Right turn a moving car by 4 degrees per frame and keep the angle between 0 and 360; a car that stands still does not turn.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ThrottleUp adds 0.12 in the heading; Down multiplies the velocity by 0.9; without keys it is multiplied by 0.98.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0