Qwen 3.6 35B NVFP4 Instruct | Benchmark #109

Described in:Counter-Strike 2D-like game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Counter-Strike 2D-like game built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeInstruct

The model builds a Counter-Strike 2D-like top-down shooter in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 0/18 0.0% passed
0 passed18 failed18 total 3 AI queries 0 tool calls TOKENS IN69 988 TOKENS OUT9 626

Results by difficulty

1 group
Level Unknown / other
0 / 18 0.0%
passed
3 AI queries 0 tool calls IN69 988 OUT9 626

Results by category

1 group
Category Other
0.0% 0/18 passed
3 AI queries 0 tool calls TOKENS IN69 988 TOKENS OUT9 626

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Counter-Strike 2D-like top-down shooter 18 failed
0.0%
IN69 988 OUT9 626
×
TopDownShooterThe model builds a top-down shooter in the style of Counter-Strike 2D from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.3 AI queries 0 tool calls
Assertion expression evaluated to false: app.Built Context: AI: completed App: none handed in (end: stopped: no tool call in 3 answers in a row) Work: 3 AI calls (3 model rounds with tool calls), 0 whole-file writes, 0 edits (0 lines), 0 CheckApp calls, 0 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 2 reminders to hand in Values: app.Built = false
Failed IN69 988 OUT9 626
×
Hidden_ArmorA bot bullet does 10 damage, and armor takes half of it.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_BotsPatrolBots patrol: they keep moving, at most 1.5 px per frame, and never stand in a blocked position.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_BotsShootA bot that sees the player shoots at him after a reaction time of 10 to 30 frames, then every 20 to 40 frames, aiming at his center.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_BulletsStopWalls and crates stop bullets.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_FiringSpace fires a pistol bullet from 8 px in front of the player at 8 px per frame; the next shot comes 8 frames later; with no ammo nothing is fired.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_HittingBotsA pistol bullet takes 20 health from a bot; a bot without health is removed, and without bots the round is won.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_InitialStateAfter AppInit the map, the player, the bots, the pickups and the counters have their starting values.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_LosingARoundWhen the player's health drops to 0 the round is lost; the next round starts without armor and with the pistol.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_MovingThe player moves 2 px per frame in 8 directions, diagonals included.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_NoLineOfSightA bot never shoots without line of sight: a wall between them blocks it.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_PickupsPickups are taken only when they help: health +50 up to 100, armor to 100.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_ReloadingR reloads the pistol in 45 frames; during the reload the player cannot fire; R does nothing with a full magazine.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_RifleThe rifle fires every 3 frames, does 30 damage and reloads in 75 frames.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_ScreenShowsTheMapThe screen shows the map tiles, the pickups, the bots, the player and the texts.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_ShopIn the shop, 1 buys armor for 200 and 2 the rifle for 400; after a won round armor and weapon stay.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_TurningZ and X turn the aim by 6 degrees per frame, kept between 0 and 360.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0
×
Hidden_WallsAndSlidingWalls stop the player; moving at a slant into a wall slides along it.0 AI queries 0 tool callsHiddenTest
Not run: no app was handed in.
Failed IN0 OUT0