Building Games in SC#: Supaplex-like digger puzzle
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SupaplexThe model builds a Supaplex-style game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.12 AI queries
7 tool callsAssertion expression evaluated to false: app.Built
Context: AI: completed
App: not submitted; the last file version is graded (end: stopped: no tool call in 3 answers in a row)
Work: 12 AI calls (19 model rounds with tool calls), 1 whole-file writes, 2 edits (7 lines), 3 CheckApp calls, 1 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 11 reminders to hand in
Compile errors: (82,19) Expected ';' after the statement, found 'f'.
Values:
app.Built = false |
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Hidden_CollectsInfotronsMurphy collects an infotron by moving onto it.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ColumnFallsTogetherA column of objects falls together in one physics step, because the rows are processed from the bottom up.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_EnemiesAndMurphyAn enemy kills Murphy by stepping onto him or when he steps onto it; a falling zonk kills an enemy.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_EnemiesWalkEnemies take a step every 8 frames, only into empty cells.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ExitThe exit lets Murphy in only after all needed infotrons are collected; then the game is won.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_FallingZonkKillsA falling zonk kills Murphy; a zonk that is resting on him does not.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_GameOverAndRestartWhile the game is over nothing changes; Enter starts a new game with the start level.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_InitialStateAfter AppInit the level is the given map, Murphy, the enemies and the infotron counters have their starting values.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_MurphyMovesAndEatsBaseMurphy moves one cell when an arrow key is held, eats the base, and waits 4 frames before the next move.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ObjectsFallZonks and infotrons fall one cell per physics step, every 4 frames, and stop on base.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ObjectsRollA round object on another round object rolls left if the left side is free, otherwise right, and stays if both sides are blocked.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_PushingZonksMurphy pushes a zonk left or right into an empty cell.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_ScreenShowsTheLevelThe screen shows the level tiles, Murphy, the enemies and the text.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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Hidden_WhatStopsMurphyHardware stops Murphy, and he cannot push a zonk up, down or into something that is not empty.0 AI queries
0 tool callsHiddenTestNot run: the app does not compile. |
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