Qwen 3.6 35B NVFP4 Instruct | Benchmark #103

Described in:Supaplex-like game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Supaplex-like game built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeInstruct

The model builds a Supaplex-like digger puzzle game in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 0/15 0.0% passed
0 passed15 failed15 total 12 AI queries 7 tool calls TOKENS IN1 111 322 TOKENS OUT76 587

Results by difficulty

1 group
Level Unknown / other
0 / 15 0.0%
passed
12 AI queries 7 tool calls IN1 111 322 OUT76 587

Results by category

1 group
Category Other
0.0% 0/15 passed
12 AI queries 7 tool calls TOKENS IN1 111 322 TOKENS OUT76 587

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Supaplex-like digger puzzle 15 failed
0.0%
IN1 111 322 OUT76 587
×
SupaplexThe model builds a Supaplex-style game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.12 AI queries 7 tool calls
Assertion expression evaluated to false: app.Built Context: AI: completed App: not submitted; the last file version is graded (end: stopped: no tool call in 3 answers in a row) Work: 12 AI calls (19 model rounds with tool calls), 1 whole-file writes, 2 edits (7 lines), 3 CheckApp calls, 1 refused rewrites, 0 refused repeated edits, 0 rejected submissions, 11 reminders to hand in Compile errors: (82,19) Expected ';' after the statement, found 'f'. Values: app.Built = false
Failed IN1 111 322 OUT76 587
×
Hidden_CollectsInfotronsMurphy collects an infotron by moving onto it.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ColumnFallsTogetherA column of objects falls together in one physics step, because the rows are processed from the bottom up.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_EnemiesAndMurphyAn enemy kills Murphy by stepping onto him or when he steps onto it; a falling zonk kills an enemy.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_EnemiesWalkEnemies take a step every 8 frames, only into empty cells.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ExitThe exit lets Murphy in only after all needed infotrons are collected; then the game is won.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_FallingZonkKillsA falling zonk kills Murphy; a zonk that is resting on him does not.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_GameOverAndRestartWhile the game is over nothing changes; Enter starts a new game with the start level.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_InitialStateAfter AppInit the level is the given map, Murphy, the enemies and the infotron counters have their starting values.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_MurphyMovesAndEatsBaseMurphy moves one cell when an arrow key is held, eats the base, and waits 4 frames before the next move.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ObjectsFallZonks and infotrons fall one cell per physics step, every 4 frames, and stop on base.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ObjectsRollA round object on another round object rolls left if the left side is free, otherwise right, and stays if both sides are blocked.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_PushingZonksMurphy pushes a zonk left or right into an empty cell.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_ScreenShowsTheLevelThe screen shows the level tiles, Murphy, the enemies and the text.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0
×
Hidden_WhatStopsMurphyHardware stops Murphy, and he cannot push a zonk up, down or into something that is not empty.0 AI queries 0 tool callsHiddenTest
Not run: the app does not compile.
Failed IN0 OUT0