Qwen 3.6 35B NVFP4 Thinking | Benchmark #102

Described in:Super Speed-like game built by Qwen 3.6 and Qwen 3.8 as agents

Benchmark summary

Super Speed-like game built in SC# as an agent

ModelQwen 3.6 35B QuantizationNVFP4 ModeThinking

The model builds a Super Speed-like top-down racing game with laps, wrenches and an upgrade shop in SC# as an agent: it writes the app, compiles it, runs its own tests and fixes the code. Hidden tests check the rules from the task; each hidden test is its own result.

Score 3/18 16.7% passed
3 passed15 failed18 total 3 AI queries 39 tool calls TOKENS IN2 450 613 TOKENS OUT80 506

Results by difficulty

1 group
Level Unknown / other
3 / 18 16.7%
passed
3 AI queries 39 tool calls IN2 450 613 OUT80 506

Results by category

1 group
Category Other
16.7% 3/18 passed
3 AI queries 39 tool calls TOKENS IN2 450 613 TOKENS OUT80 506

Tests with multiple category tags are counted in each matching category, so category totals may exceed the report total.

Benchmark items
Script / test Status Tokens
Building Games in SC#: Super Speed-like racing 3 passed15 failed
16.7%
IN2 450 613 OUT80 506
✓
RacingThe model builds a top-down racing game from the task as an agent; this item passes when the app compiles and can be exported, and each hidden test is its own item.3 AI queries 39 tool calls
Passed IN2 450 613 OUT80 506
×
Hidden_AcceleratesUp adds accel to the speed every frame, up to maxSpeed and never above.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_Near(carSpeed, 0.5) Context: after 10 frames carSpeed 0 (line 830)
Failed IN0 OUT0
×
Hidden_CarsCollideThe player's car cannot drive into a computer car: it does not move and its speed is halved.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: carX == 139 && Hidden_Near(carSpeed, 0.9875) Context: blocked by the computer car: carX 139, carSpeed 2 Values: carX = 139 (line 1102)
Failed IN0 OUT0
×
Hidden_ComputerCarsThe computer cars stay on road tiles, keep 10 px away from other cars, point in the direction they move, and each completes a lap in time.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: diff < 0.001 || Math.Abs(diff - 360) < 0.001 Context: frame 196: computer car 1 moved toward 0 degrees but aiAngle is 301.8675346566048 Values: diff = 301.8675346566048 (line 1142)
Failed IN0 OUT0
✓
Hidden_ComputerCarsAvoidThePlayerComputer cars do not drive into the player's car: they keep 10 px away from it.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_GrassOn grass the speed is limited to half of maxSpeed.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_Near(carSpeed, 1.5) Context: on grass carSpeed 3 (line 901)
Failed IN0 OUT0
✓
Hidden_InitialStateAfter AppInit the track is the given map, and the car, the computer cars and the counters have their starting values.0 AI queries 0 tool callsHiddenTest
Passed IN0 OUT0
×
Hidden_LapsA lap counts only when the car passes checkpoints 1, 2 and 3 in this order and then the start line.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: nextCheckpoint == 2 Context: checkpoint 1: nextCheckpoint 1 Values: nextCheckpoint = 1 (line 945)
Failed IN0 OUT0
×
Hidden_MovesInItsDirectionThe car moves by carSpeed in the direction of carAngle.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_Near(carY, 129.975) && Hidden_Near(carX, 40) Context: angle 90 moves down: (40, 128) (line 861)
Failed IN0 OUT0
×
Hidden_NextRaceEnter in the shop starts the next race: the track and the cars start again, wrenches and upgrades stay.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: raceNumber == 2 && !raceOver && !inShop && laps == 0 && nextCheckpoint == 1 && place == 0 Context: the next race Values: raceNumber = 1 raceOver = false inShop = false laps = 2 nextCheckpoint = 0 place = 0 (line 1045)
Failed IN0 OUT0
×
Hidden_PositionThe position counts the computer cars that passed more checkpoints than the player, and the screen shows it.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: position == 3 Context: progress: player 6, computer cars 7, 6 (farther from checkpoint 3) and 8, so position 3, not 1 Values: position = 1 (line 1069)
Failed IN0 OUT0
×
Hidden_RaceEndAfter the third lap the race is over: the place counts the computer cars that already have 3 laps, and the prize is added.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: laps == 3 && raceOver && inShop Context: the race is over Values: laps = 2 raceOver = false inShop = false (line 987)
Failed IN0 OUT0
×
Hidden_ScreenShowsTheTrackThe screen shows the track tiles, the start line, the wrenches and the cars.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: carPixels >= 60 && carPixels <= 100 Context: the player's car has 48 pixels, a 12 x 8 rectangle has 96 Values: carPixels = 48 (line 1192)
Failed IN0 OUT0
×
Hidden_ShopIn the shop the keys 1, 2 and 3 buy upgrades for 2 * (level + 1) wrenches, the values grow, and level 3 is the last.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: inShop && place == 1 Context: won the race Values: inShop = false place = 0 (line 1008)
Failed IN0 OUT0
×
Hidden_SlowsDownWithout keys the car slows down by accel / 2 per frame, Down brakes by 2 * accel, and the speed never goes below 0.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_Near(carSpeed, 1.975) Context: rolling: carSpeed 2 (line 844)
Failed IN0 OUT0
×
Hidden_SteeringLeft and Right turn a moving car by turnRate per frame and keep the angle between 0 and 360; a car that stands still does not turn.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_Near(carAngle, 22) Context: Right: carAngle 10 (line 883)
Failed IN0 OUT0
×
Hidden_WallsA wall stops the car: it does not move and its speed becomes 0.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: Hidden_Near(carX, 33) && Hidden_Near(carY, 128) && Hidden_Near(carSpeed, 0.9875) Context: head-on: (33, 128), speed 2 (line 917)
Failed IN0 OUT0
×
Hidden_WrenchesDriving over a wrench picks it up: the tile becomes road and wrenches grows by 1.0 AI queries 0 tool callsHiddenTest
Assertion expression evaluated to false: wrenches == 1 && track[2 * 20 + 5] == 0 Context: wrenches 0, tile 3 Values: wrenches = 0 (line 967)
Failed IN0 OUT0